⚔️ Survival Arena
Survival Arena is TempestCO's solo PvE challenge. You go in alone against progressively stronger monster waves. No party, no guild, no help. Keep clearing waves until you fall, and beat your personal best on the weekly leaderboard.
Use HuntMaster in Twin City to enter.
Quick Info
| Field | Details |
|---|---|
| Entry | On demand via HuntMaster in Twin City |
| Players | Solo only. No team, no party. |
| Map | Arena 1005 |
| Cooldown | 1 hour between runs |
| Attempt Limit | 5 runs per rolling 12-hour window |
| End Condition | Player is defeated or leaves the arena. No normal death penalties. |
How It Works
- Speak to
HuntMasterin Twin City and choose Survival Arena. - You are teleported into the arena alone.
- Each stage spawns exactly three real monsters. They do not respawn individually.
- The starting wave uses monsters roughly
20levels below your character. - Each wave raises the monster level by one until it matches your level.
- Defeat all three monsters to clear the stage; the next stage only begins after the last monster fades.
- Large endgame monsters rotate through the later stages. Satan and BeastSatan appear as milestone bosses.
- When you clear a stage, the game announces the clear and rewards before starting the next stage.
- Your run ends when you die or leave the arena.
Stage Scaling
| Stage Range | Monster Count | Monster Level |
|---|---|---|
1+ |
3 |
Progressively stronger; endgame tier begins at level 120 |
| Milestone stages | 3 |
Satan / BeastSatan boss entries |
A level 70 player starts against level 50 monsters and faces stronger monsters as stages progress. A level 140 player enters the level 120 endgame tier, with milestone bosses later in the run.
Rewards
Every cleared wave awards CP. The table includes the existing CP component plus the converted former TT component. Tempest Tokens are website-only and are not awarded by Survival Arena.
| Wave Range | CP per Wave |
|---|---|
1-4 |
20 |
5 milestone |
120 |
6-9 |
40 |
10 milestone |
140 |
11-14 |
60 |
15 milestone |
160 |
16-19 |
80 |
20 milestone |
180 |
21-24 |
100 |
25+ milestone |
200 |
26+ non-milestone |
100 |
Every fifth wave receives the milestone payout shown above. Later non-milestone waves use the 100 CP pattern, while later milestones use the 200 CP pattern. No TT is awarded in-game.
Rewards are delivered as the run progresses. No rewards are held back for the end. Whatever waves you clear, you keep.
Limits
| Limit | Value |
|---|---|
| Cooldown | 1 hour after the previous run ends |
| Cap | 5 runs per rolling 12-hour window |
| Concurrent runs | 1 active run at a time (one arena, one fighter) |
Leaderboard
Each player's best wave in the current week is tracked. Speak to HuntMaster to see the top 10 scores.
Scores reset every Monday at midnight UTC. Your previous week's best is still visible in your run history.
Tips
- You do not lose anything when you die in the arena. Fight until the last monster drops you.
- The arena monsters give no XP, no drops, and no quest progress. Focus on clearing waves.
- Higher-level players get harder monsters sooner. The arena is tuned to push everyone to their limit.
- Check the leaderboard to see what wave the top players are hitting this week.